Race Against The Machine VR
Project Description
We developed an immersive live racing game where participants could challenge their skills against an adaptive AI opponent. Players engaged in competitive races, facing off against an AI designed to match the expertise of a McLaren F1 driver. With each lap, the AI learned and enhanced its performance, evolving into a formidable racing opponent, with progress tracked on a real-time leaderboard.
My Role
- Helping to model, texture and optimise a replica of Dunsfold Aerodrome track
- Optimising and texturing a high-poly model of a McLaren sports car for use within the game engine











