25 YEARS OF

EXPERIENCE.

ALEX CLARKE • XR DEVELOPER

About.

“Al is like a Swiss Army knife. His versatile skills mean he can adapt and apply himself to whatever challenge he is presented with. Al’s upbeat, can-do attitude is really appreciated when we’re in pressured situations and are looking for creative solutions.”

I’m a dependable, personable and highly motivated developer who’s been in the profession for upwards of 25 years. During this time, I’ve acquired an incredibly broad skillset due to mainly working in teams where the focus is on versatility and self-sufficiency, helping to bring immersive products to life from storyboard to sign-off.

Over the last 10 years, my primary focus has been on creating dynamic and engaging XR experiences across various mediums, including virtual reality, augmented reality, mixed reality and web applications and filters.

My expertise covers a wide spectrum, encompassing everything from 2D graphics, design and layout, 3D modelling and texturing, and coding in a range of languages, which I have honed to a professional level over a prolonged period.

I am also highly proficient in motion graphics and animation, capable of producing captivating visuals that bring concepts to life, whether it’s adding a touch of creativity to a corporate video, crafting explainer animations, or designing visual effects.

Check out my showreel for a glimpse of what I can do for you.

Work.

SELECTED PROJECTS.

There is also a gallery with a selection of videos I’ve produced:
  • Innovative Learning Web App
  • Impactful Keynote Experience AR
  • Maritime Surveyor VR
  • Fire Safety VR
  • Cocktail Bar Menu AR
  • Virtual Showroom VR
  • Gamified Instagram Filter
  • Gruesome Graveyards AR
  • Office Playground VR
  • Race Against The Machine VR
  • Play As Therapy Motion Tracking
  • Smarter Cities AR

Skills.

Below is a detailed list of my areas of proficiency. Some items of software appear across multiple categories.
2D Graphics and Design

Used in pretty much everything that I do.

Software: Adobe Creative Suite (Photoshop, Illustrator, InDesign), Microsoft Powerpoint

Motion Graphics & Animation

I can produce videos and motion graphics from the ground up across a vast range of mediums such as logo stings, showreels, explainer videos and social media content, as well as 360 videos.

I regularly include 3D elements in my work, occasionally using frame-by-frame rendering (Cinema4D), but more often using the real-time rendering capabilities of plugins such as Element3D and, with the advent of high-quality gaming graphics, engines such as Unreal and Unity.

Software: After Effects, Premiere, Cinema4D, Element3D, Unreal, Unity

3D Modelling and Texturing

I am a capable modeller in 3DsMax, not only in creating and editing elements from the ground up, but also unwrapping, optimising and texturing high-poly models for use in game environments using Substance Painter and other 2D software.

Software: Modelling: 3DsMax, Cinema4D, Blender; Texturing: Substance Painter, Photoshop, Illustrator

Character Rigging and Animation

I consider the inclusion of characters essential in adding colour and depth to static 3D environments. I will also utilise 3D characters in video and motion graphics if I require a particular human pose, movement or otherwise that is not obtainable through stock footage.

Software: 3DsMax, Cascadeur, Daz3D, Reallusion Character Creator, IClone, Quixel MetaHumans

Coding and Frameworks

My skills are adept enough to effectively utilise code to both fully develop and enhance my applications within Unity and occasionally frameworks such as ThreeJS and Angular. My main strength lies in my ability to navigate coding challenges and implement solutions efficiently.

I also enjoy using code to automate mundane and time-consuming tasks such as processing and exporting hundreds of individual models out of 3DsMax, for example.

Languages: C#, JavaScript, TypeScript, HTML, CSS, SCSS, MaxScript; Frameworks: ThreeJS, Angular; Software: VS Code, VS Studio, Github

Game Development Engines

Most apps on which I am required to work are typically targeted towards lower-end devices.  I develop primarily in Unity, although I will use Unreal Engine for other purposes such as motion graphics.  I also have experience of helping to develop other smaller AR filters and apps using services such as 8th Wall.

Software: Unity, Meta Spark Studio, 8th Wall

Project Management and People

I’m at my happiest when immersed in the creative process and developing content. However, I am also a fully capable project manager and able to take large or small projects from storyboard to sign-off, whether managing an internal team or external freelancers.

I’m used to developing while utilising the Agile and Waterfall project workflows where the emphasis is on flexibility, collaboration, and continuous improvement, using Microsoft Dev Ops.

I’ve also been a mentor to younger team members, providing hands-on guidance and giving constructive feedback in coding, design principles, and industry nuances.

Software: Microsoft Dev Ops, Microsoft Excel, Google Sheets

Contact.

LET’S TALK.